Studio Tacolicious

Schedule(‘Arisia’);

January 7th, 2012

Next weekend I’ll be appearing at Arisia, Boston’s premiere fan-based Sci-Fi convention. Mostly I’ll just be hanging around, but I will also be appearing on the following panels:

Friday:
Elseworlds and What Ifs (7:00PM)
Batman through the Ages (8:30PM)

Saturday:
Webcomics 101 (11:30AM)
Comics Reading (2:30PM)

Sunday:
Creating Minicomics (2:30PM)
How to Write a Comic (7:00PM)

Hope to see you all at the Chronicles of Gor orgies and Star Trek themed binge drinking!

Starship Victory Episode One going on sale for January.

January 1st, 2012

The Starship Victory stories are my most popular ebooks and I’ve just completed Starship Victory 1.1/3, so I’ve decided to try and drive them up a little further than they already were.

The Last Boy on Earth

For the duration of January I’m making The Last Boy on Earth free from Smashwords with coupon code MJ96G . My ebooks on Smashwords are available in just about every format imaginable.

Other ebooks

Starship Victory: Season 1.1/3 (Collection)

Space diseases, burned out cinder worlds, star gods, card games… the Starship Victory is on a mission to explore the strangest sector of the galaxy. Join them for the first four adventures.
In “The Last Boy on Earth” the Victory discovers a burned out cinder world. In “The Fairer Sex” the ship is infected with the most terrible disease of all: womanhood. Chief Golem enters a card tournament to win his brother’s brain in “Welcome to Earth-Vegas”. And in the final adventure in this compilation Chief Hayes faces off against a Viking world attempting to commit suicide.
These adventures constitute the first third of Starship Victory Season 1.

Starship Victory: Twilight of the Gods

The Starship Victory is back again, this time investigating Earth-763, a Viking world. Sick of centuries of war, the residents of the planet have decided to destroy their own moon, and in so doing bring about Ragnarok: the Twilight of the Gods. Now the Victory races against time to find out how they could destroy their moon and if they can stop them in time.

 

Starship Victory: Welcome to Earth-Vegas

The android engineer of the Starship Victory gets an invitation to a card tournament on the famous Earth-Vegas. Normally he’d ignore such spam, except that the grand prize is his brother’s brain. The only problem is that Golem’s never heard of this card game before. Meanwhile, the Victory herself gets caught up in a race against a starship with an experimental engine.

 

Starship Victory: The Fairer Sex

Lieutenant Colonel Elorg races against time to stop a terrifying plague from overtaking Earth-57 and the ship. Normally, this would be up to Doctor Mustaff’s job, but the collusion of medicine and science have left a pathogen that can only be stopped by the crew’s resident cyborg.

Oh, did I say what the plague is in the first place? It’s womanhood.

 

Starship Victory: The Last Boy on Earth

It was just an other work shift for the Starship Victory. Scout some planets. Check the technology level of a local civilization. Stuff they could do in their sleep cycles. Except the world they’re set to explore is a burned out cinder of coal and there’s an incredibly powerful entity coming up hard and fast on the ship. Can this strange crew discover the truth behind what happened to the planet in this, the first episode of the Starship Victory?

Free from Smashwords with coupon code MJ96G

Perdition Lost

Pete died and went to Hell ten years ago, but now that the Devil’s quit his job maybe it’s time for a change. So, along with his best friend, the demon Dante, they break out of Hell and return to Earth.
Their attempts to escape responsibility are short lived, of course, and soon they’re dragged kicking and screaming into infernal politics. Soon they find themselves interrogating eldritch abominations beyond imagination, immortal alchemists and even the Holy Ghost Pirate. Will Dante and Pete ever get all this crap squared away and get a chance to rest?

//The History of Starship Victory

December 5th, 2011

Starship Victory is probably my longest running unfinished project. Other things I’ve done have been longer lasting (Captain Tacolicious comes to mind) but none have had a clear beginning, middle and end and I’ve started them without completing them. If you’ve been watching Tacolicious.net you’d know that I just rebooted Starship Victory once again, hopefully for the last time.

This post might be interesting to you if you’ve just read one of the Starship Victory stories on Amazon or Smashwords and want some more context. Or I just want to read my own words.

//Rebooting the Reboot. . .

Starship Victory was born ages ago as a script I wrote for a blatant Star Trek parody. The key characters are all there, or at least Colonel Dart and Elorg, but the idea wasn’t fully formed. I’ve posted the original script here and I’ll probably include it in the back-matter in either the Season 1.1 or 1.2 collections.

It was a year or two before I revisited those characters. In the interim Star Trek Enterprise and the last TNG movie crashed and burned. The Trek franchise seemed dead in the water, so I amused myself by coming up with ways to take it back to basics. How to make Star Trek into something I would want to see.

Pretty quickly I realized I’d put too much work into this idea and Brahma knows Paramount wouldn’t have published my final version. I guess I could have written fan fiction or something but that’s out of character for me. And that’s when I decided to combine my ideas with the kernel left by my original Starship Victory script…

//Starship Victory, Version 1.0

The current form of Starship Victory is at least in theory pretty close to my original plan. I crafted an outline of twelve episodic chapters that tie together. My original idea was to publish it online chapter by chapter and whore it out to Star Trek fan forums.
The first story I wrote for this ended up being (in my opinion) kind of a turd. I made a few other attempts but ultimately even after a few passes I couldn’t make something that I wanted to read. My first pass was too drowned in Star Trek fan porn, with me dredging up explanations for how Captain Kirk got to the center of the galaxy in that one episode of the animated series and Star Trek V and other such inane crap. I couldn’t manage it well enough, so on the back burner it went.

//Outbound and Beyond

A couple years ago my main man Roho was putting together an anthology of ongoing science fiction comics (Outbound. Issue three should be coming soon). I hurled myself into my work and tried to complete it before the deadline. I condensed my outline, slammed it down and fit it into twelve pages and got to work. I missed the deadline by like a week, but I was still proud of myself. And over the next few months I completed a couple more episodes and decided to publish them as minicomics and online. This is probably the format the most people are aware of. You can read them here.

It still felt like I wasn’t exploring everything I wanted to, and somewhere along the line I started Attack of the Super-Wizards. That, especially given that it was the bulk of my sales at cons and hits online, gave itself priority over Starship Victory.

//A Flirtation with eBooks

About six months back I began experimenting with ebooks. First I made a version Kindle of one of my minicomics (Clockwork Soldier… I don’t have many left so I haven’t put them online yet. Maybe some day). The process seemed easy enough, even if you didn’t have 100% control of the final product. I did a mockup of the first Starship Victory story.

I didn’t want to flood the market with tons of half-baked comics. I may try again some day, especially with the Kindle Fire and Nook Color opening up new possibilities, but for now I’m not worrying about the comics for ebook readers market. It’ll take a few years to mature.
Regardless, I know a few people who’ve made at least some money by self-publishing on the Amazon and Smashwords stores and that’s interested me enough to give it a shot. I had a bit of free time last month, so I tried a novelization of the first Starship Victory story: The Last Boy on Earth.

The result, I feel, is a big step up from every previous version of the Starship Victory stories. While it wears it’s references on it’s sleeve it’s not drowning in them, the story is reasonably stand alone, it’s weird, and most important for me, it’s fun.

//Onward into the Future. . .

And since uploading it to the various stores, Starship Victory has outstripped Perdition Lost in sales. I can’t know for certain if that will hold out against the other stuff I’ve been hoarding on my hard-drive, but from what I’ve read about the ebook market I expect it will.
Next week I’m publishing The Fairer Sex. This one is a bigger departure from the comic that inspired it, but I feel it’s for the better. The basic premise remains the same, Elorg fights against time for a cure to the most terrifying disease of all: womanhood.
Next month I should have Welcome to Earth-Vegas ready, hopefully before Arisia.

And I’ve already stated work on a prequel novella, which sets up the political situation of the Galactic Union and also has space zombies.
At the very least, I’m going to get as far as four short stories, which I’ll then collect as Starship Victory Season 1.1. I hope it’ll prove successful enough to inspire me to finish all of season one, if not the other seasons I have vague plans for.

//WHOIS STATEMENT. . .

November 29th, 2011
Joey Peters is a writer, cartoonist and beauty contest champion from Boston. His work has appeared in the CoCo MoCo art exhibit at San Diego Comicon, the Boston Phoenix, Leftovers of the Living Dead, Inbound: Comics From Boston and all across the internet.You can reach him on Facebook, twitter or at joey@tacolicious.net

//news($COMICS);

Fantomah Saves Christmas
Starting Friday December 9th, Super Wizard.net will be taken over by FANTOMAH SAVES CHRISTMAS. This holiday comic, written by Joey Peters and illustrated by Donna Martinez, will update Monday through Friday while World’s Greatest Lumberjack takes a brief hiatus. But don’t worry, World’s Greatest Lumberjack will return with Chapter 2 on January 2nd.

//news($EBOOKS);

The Amazon Kindle is getting really pervasive, so I think it’s time to use all those big, fat, text documents sitting on my hard drive into ebooks.

//PERDITION LOST: The Adventures of Dante and Pete

Perdition Lost

Pete’s a dead guy in Hell. Dante’s his demon best friend. And together they escape.

Before long they get sucked right into infernal politics. Sin sends the two off to bring the Devil back to Hell. Along the way they meet eldritch monstrocities beyond human understanding, immortal alchemists, angels, and other figures from Christian and other forms of mythology.

Perdition Lost is the first novel I ever wrote, way back when I was a young man. It’s been sitting on my hard drive for at least ten years. Two months ago, when I decided to dip my toes into the ebook market, it was the obvious choice. It’s fast paced, fun, and available on Amazon and Smashwords for $.99, at least for now. Get it while it’s cheap.

Buy at Amazon// Smashwords

//STARSHIP VICTORY. . . SEASON 1, EPISODE 1

Starship Victory

Starship. Mission of Exploration. You know the drill. The Starship Victory is on a twelve episode journey to explore an exceptionally bizarre galaxy.

The Victory is on a routine mission to catalog the development of Earth-235, only they find the world a burned out cinder. They try to nano-invert the tachyon flow and other science words, but this provides no answers, at least until they’re confronted by a little boy. The sole survivor of his world, he brings up many questions. Can the Victory’s crew discover what’s happened before the boy throws a tantrum and destroys the galaxy?

This has got to be at least the third reboot of Starship Victory. The last version was a comic but the version before that was a novel. But my hand to the goddess, I’m gonna finish it this time. Or at least, get four stories in.

But at Amazon.

//news($CONVENTIONS);

This weekend I’m going to be at the Comicazi Craft Fair at the VFW Hall in Davis Square, Somerville MA, representing the Boston Comics Roundtable. In the past it’s been a relatively subdued show, so if you want to come by and talk for goddess knows how long you’re welcome to it.

And in January I’m going to be appearing at Arisia. It’s Boston’s fan run sci-fi convention. According to my main man Jaime I’m going to be on at least three panels. Probably more.

//.PLAN FILE

Mostly, I’m working on ebook stuff. I’m working on World’s Greatest Lumberjack. I’m hoping the holiday comic will give me something of a buffer again. I’ve been too busy with my prose stuff to keep too far ahead right now.

I’m dangerously close to finishing Starship Victory, Season 1, Episode 2: The Fairer Sex. Expect it to be up on Amazon in a couple weeks. After that, expect Episode 3: Leaving Earth-Vegas just before Arisia.

Meanwhile, I’m gonna start editing another book that is in many ways a thematic sequel to Perdition Lost, Moonlight Massacres. It follows the story of a werewolf who decides that if he needs to rampage and eat people, he might as well point himself in the general direction of people who deserve to be eaten. There’s also vampires and hoodoo priests. I don’t think it’ll take as much work as Perdition Lost. I hope to have it on Amazon and Smashwords before Arisia.

Open Source Comics: Lettering in Inkscape

February 8th, 2011

I’m a kopylefty. Also, I can’t always afford the latest version of Photoshop or Illustrator. And, regardless of my mastery of the torrenting arts, I still don’t like to pirate things if there’s some kind of other option. And as far as vector graphics programs you don’t have to pirate Illustrator, because Inkscape is there for you.

Illustrator’s the go to solution for mainstream comic book lettering. Often independent artists hand letter their work, but if you want to emulate the look of those garish men in spandex punching each other you at least need some sort of vector art program. I’m going to teach you the basics of the free solution: Inkscape.

When I first started using the program I had to teach myself how to use it. The program itself is very useful, even if it does have a lot of rough edges. There are a few comics lettering tutorials people have posted, but all of them have left out a bunch of information I consider vital.

First things first, I’m going to warn you about a couple things. Inkscape assumes all raster images it imports are 90 dpi (or dots per inch). And the other problem is that Inkscape only exports PNG files. Both of these can create issues if you want to print your files. But there are solutions. I’ll get to them in a little bit.

Inkscape Layout

Here’s the layout of Inkscape. The first thing you want to do is load up your comic page. Here’s an example from Big Red Christmas, the holiday comic I did with my wife last year.

Inkscape Layout

Caption Blocks

Next up select the Text Tool and figure out where you’re going to put your text. With the text tool selected, one of the top toolbars will transform into a text widget. From here you can control the font, letter size, alignment and a couple other things.

This isn’t a design tutorial, so I won’t tell you what fonts to use (other than don’t use Comic Sans, for the love of Eris) and I won’t tell you what font size to use either. For me, I figure out what I’m trying to do. Is this character a superhero? From what era? Or is he a barbarian warrior? Then I trawl Blambot for an appropriate font. I might need to go off into the wilds of the free font websites, but thar be dragons. If I had some extra money I’d spring for some Comicraft fonts. But I’m using Inkscape, so I’m doing my best to avoid pay options.

And as for sizing? Figure out what your final size is going to be and make sure whatever size you select will be readable at that size.

Now, it’s time to use that text tool. With it selected you will draw a cursor wherever inside your image you click. From there you can add any text you like, complete with line breaks wherever you want.

One feature that comes in extra handy at times is the Text Tool Box. It’s available through the Text->Text and Font menu, or as a button on the top bar.

This gives you a few more options than the top bar. Mainly, it gives you access to line spacing, which can be vitally important if you’re using a font not originally created for comics.

Let’s turn these into caption blocks. First, click the rectangle tool from the toolbar. This will create a bare bones rectangle wherever you click->drag it.

Whoops. It looks like I accidentally covered over my original lettering!

Luckily, there’s a solution. You can raise or lower all the objects in an Inkscape file two ways. You can hit the dropdown menu with Object->Raise/Lower. I use the Page Up/Page Down, which use the same function. Lower the selected box until it lowers itself below the text like this:

Now the text is readable, but it doesn’t quite look complete. Hit Object->Fill & Stroke to bring up a menu to alter your box’s properties. The “Stroke” in this case is the outline around your object. The “Fill” is everything inside the stroke. Play with the options however you like. I’m here to teach you the basics, not elaborate theory.

Here’s what I came up with.

That looks okay, but I’ll use this opportunity to teach you something else that might become useful.

Create another box in the empty space of the caption block. Select both blocks at the same time. You do this the same way you would in any program. Use the select tool and hold down the shift key, then click both objects.

Now click on Path Menu at the top. This gives you a bunch of exciting options, the most useful are Union and Difference. Use Path->Difference (or the Ctrl - keyboard shortcut). What this does is it takes the two objects and carves out a space from the older object using the shape of the newer object. The result looks like this:

What ever am I going to do with that other text, though? Let me put another box under it.

I’m not covering the entirety of the text because I’m gonna show you a few things.

Pay special attention to the handles at the edges of the box. Let me show you something else that’s useful. Drag the circle downward.

Now I’m going to Edit->Duplicate or Ctrl D the box and move it around so that covers under the rest of the text.

Be careful when reshaping objects with a stroke. The stroke will get refigured each time relative to how you’re altering the shape. I’ve nudged it so little it’s not obvious. But anyway, I’ve now shaped the block around the rest of the text. Next I’m going to Path->Union AKA Ctrl +. This takes the two boxes and merges them together and you get this:

Using these techniques you can create all the basic effects that you’ll see in caption blocks in comics.

Word Balloons

Now let’s move onto something a little bit more complicated and hands on. Let’s start off by laying down
some more text and putting an oval underneath it. The Oval Tool is a couple clicks below the Rectangle Tool. You should be able to figure this out for yourself.

The first thing you will want to do is hit Path->Object to Path. What this does is take the oval object you just created and it transforms it into a primitive object. The next thing you’ll want to do is select the Paths and Nodes tool.

This will show you a bit more of how Inkscape (and any vector art program) runs under the hood. All the objects you’ve created, all the boxes and even the text, are created from points in your page. These points have mathematical functions that tell Inkscape how to connect them. This shows how the oval object works. Click on the handles and play with them a little to get a feel for how this stuff works.

Once you’re done playing undo all your changes and go back to the original state.

Edit->Select All (or Ctrl A) to select all the points in the current object, then click the Insert New Nodes button on the top menu.

This creates a new point in exact middle of all the other points. Play with these points until they look less goofy.

Now you’ve got to add the balloon tail. Select the Pen Tool.

Once you click, the Pen Tool will create raw points with lines connecting them. Once you’ve created the points you want then you double click to create an open shape, or you can create a closed shape by double clicking on the handle that shows up where you first clicked.

I’m going to create an angle pointing out from the balloon roughly at Stardust, so I can create the most basic balloon tail.

Next I select one of the lines and click the Curve button up top.

Play with the handles until you get a shape you like.

With that done you can Path->Union (or Ctrl +) the balloon and tail together, resulting in this:

By now you should have a good grasp on the basics. Let me apply a bit more theory. Here’s a new word balloon.

Note how the balloon overlaps the panel border and Fantomah’s wrist. I select the pen tool and create closed shapes around where I want to clip the word balloon.

I Path->Difference these shapes and voila. Now the balloon fits the panel borders better and appears to slide under Fantomah’s wrist.

I’ve shown you pretty much everything you’re going to need to utilize most of the functions in Inkscape for lettering comics. There’s one last thing I have to show you; how to export your finished image.

When you’re done hit File->Export Bitmap. That will bring up this dialog.

Now here come the two issues I warned you about at the beginning. Inkscape treats all images as if they’re 90 dpi and it can only export PNG images. If you’re exporting for the internet you’re fine. You might want to convert the image to another format or play with the color space, but the PNG format can hold as much information as any other web format, so it’s a good place to start.

If you’re getting ready for print, though, this can be an issue. Fortunately you don’t have to export a bitmap image and Inkscape can natively save itself to about fifty million formats.

See?

I haven’t actually used this method and I suspect it will still save the image at 90 dpi, but that can be surmounted by importing it into another program, the obvious choice for me would be Open Office Draw because it’s also Open Source, and alter the print resolution before sending it on.

Or you could export everything but the base image and overlay it onto the original image at the appropriate resolution if you really wanted to.

With that in mind, Inkscape is still an incredibly useful tool, and it’s free. You can’t beat that price.

Now go read Super Wizard and Garry: The Legend Continues, two comics I extensively use Inkscape on.